OrbeVR

Apps for an innovative holographic sphere presented at SIGGRAPH 2017

In 2017, following a stint as a student at USP's Interdisciplinary Center for Interactive Technology (CITI), I was invited to work on a research grant as an intern at USP's VR development lab, Caverna Digital. There, I was part of the team working on OrbeVR, a holographic sphere which used two picoprojectors inside to project images onto its surface, which, combined with tracked 3D glasses, gave a stunning impression of depth.

My role was originally mainly to do research and report writing, but since they knew I was interested in game development and VR applications, they gave me the opportunity to develop some apps on OrbeVR as well. The game I developed involved using motion controls to rotate a shield around a planet to defend it from incoming meteors. I also helped with a basketball minigame, which also involved motion controls. Outside OrbeVR, I also assisted with a VR app built on Unity for the HTC Vive which simulated advertisement placement in a city in order to test different strategies with potential audiences.

OrbeVR was presented in Los Angeles at the Emerging Technologies hall of SIGGRAPH 2017, the world's most prestigious conference for computer graphics. I went to help out with the exhibit as well as to act in the competitive student volunteer program at the conference, along with about 200 other students from all over the world.